Abstract
We demonstrate that all walking, running, tired and sleeping animations can be obtained using only 12 key poses
that can be organized as cyclic group in modulo 12 as shown in Figures 1 and 5. This significant reduction in key
poses came from using some poses in both running and walking (See poses 3 and 9 in Figure 1) and using cartoon
methods to indicate motion such as motion curves, words and droplets. This approach is useful to create continuous
motion in games using limited number of animation poses. In fact, we used these animation modules in two fitness
games that are used to collect motion data.